Seam Allowance
When you run a talent agency, you source the costumes yourself.
Every costume is one of a kind. Someone designs it, picks the fabric, drafts the pattern, cuts, and sews. Before I got involved in this industry, I assumed 3D scanners would automate everything from pattern to cutting any day now. Personalized costumes were just a matter of time. An engineer's bad habit. Underestimating domains you know nothing about.
There are different types of sewing machines. One for straight stitches, a serger for finishing edges, another for embroidery. I didn't even know that.
The world of sewing runs deep. Texture, thickness, stretch, how the fabric holds up in the wash. Change the material and the optimal pattern changes with it. And above all, the tolerances are wide. Fabric is not a simple industrial product. Thickness varies between lots, dye comes out slightly different, and sometimes the same textile never appears again. One-of-a-kind pieces from one-of-a-kind materials.
Adjustments continue after the piece is finished. The human body has a range of motion. The costume's purpose determines the tradeoff between design and construction. A costume for intense choreography needs shoulder and arm mobility, even at the cost of appearance. Beauty or function. How many millimeters of seam allowance you leave reveals a design philosophy.
Tradeoffs. Here too, tradeoffs.
No correct answer in material selection, balancing constraints to fit the use case, and no reproducibility because every piece is unique. I thought I'd heard this before. It was software development.
Tradeoff work isn't going away anytime soon. Not in front of a sewing machine, and not in front of an editor.