Lost Hometown
I had a best friend whose name and face I never knew.
This was an early-2000s online game. A world like what SAO would later depict. Flat monthly fee, no gacha. Leveling up once took a solid month of grinding. Game balance that was pure masochism. Red-named PKers ambushed you mid-hunt, and a death penalty could erase days of progress in an instant. It was still fun. That's exactly why we stayed.
Log in and whispers arrived immediately. We'd hunt, we'd chat, sometimes we'd just sit in a corner of town and talk until the day was gone. I never knew the real name or face of anyone on the other side of the keyboard. But if our login hours overlapped, we met every day. I probably spent more time with them than with friends I knew in person.
The polygon landscapes were rough even by the standards of the day. Exploring them with friends still felt like adventure. A community existed there, unmistakably. Before the word "social network" was coined, we were already living inside one.
The game still runs, apparently. Nostalgia pulled me back. My account was long deleted, so I made a new one.
It was a different game.
Every map had changed. The UI had changed. The scenery I once knew was gone. Only the title and the skeleton of the old systems remained. What filled them now was something else entirely — optimized for small, frequent hits of brain reward. Every game is like this now. Designs rooted in behavioral psychology compete for disposable hours. To prevent messy encounters and conflict, the distance between players is kept deliberately wide. Efficient. Safe. Well-made. That unhurried calm is nowhere to be found.
Traces of the old structures remain. They no longer match my memory. This, I think, is what it feels like to lose a hometown.